Category

KMATTS

KMATTS
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A combat system

Last time I discussed the initial idea behind Killing Monsters and Taking Their Stuff (KMATTS), of having a character be defined by a set of cards and having D6s have contextual powers based on their placement in the tableau. It's a powerful basic...

KMATTS
Premium

Start of a new design

For the last several weeks, I've been working on a new game design, which I've temporarily called "Killing Monsters and Taking Their Stuff" (KMATTS, for short). Yes, it's a dungeon crawling game. At last! I saw that...