Resurrecting an Old Design
Now that I'm back into the groove of design again with Napoleon, Blown Apart, I'm finding myself thinking more about other designs. I have a thing that I'm just starting to tinker with that I'm currently calling...
Now that I'm back into the groove of design again with Napoleon, Blown Apart, I'm finding myself thinking more about other designs. I have a thing that I'm just starting to tinker with that I'm currently calling...
Although it's been a while since I've written anything here, I've nevertheless been busy with gaming. Work has continued on Hocus Poker, where Grant and I have shifted our energies to what we're calling 3.0, a...
I now had an adjusted game, and it was time to run through things again. Once again, this was just going to be a simple run-through with a minimal set of content, just to verify that the basics of the game had promise. My minimal...
After the first test, I had quite a list of things that I needed to fix. The first thing that I decided to tackle was the relative blandness of the character. While there were some interesting things about the Fighting Man, the stats along couldn&...
Killing Monsters and Taking Their Stuff (KMATTS) is the working title of a new dungeon crawling game that I'm working on. It's intended to be a fairly lightweight game, designed for a quick, single-sitting experience. But with that, I am trying...