Once things had moved along well with Wozzle, my co-designer Grant Rodiek suggested that I look at designing another game to go in the package. I'd get to use the same basic deck, the markers and whatnot (including the Mana tokens), and have...
As part of the Hocus project, I've started taking a look at designing a second game as a companion. Hocus started as "Texas Hold 'Em with spells", and this companion game (which started life as Wiccage) started with a similar...
Despite all of the posts around here about Killing Monsters and Taking Their Stuff, it's not actually the game I've been spending the most time with recently. Instead, that's been an entirely different game, Wozzle. And that's...