It's been almost a year since I last looked at Wiccage, but during some daydreaming recently, I suddenly saw a path forward. One of the problems of the game was that the spell system was both important to the game, and a distraction....
Last time, I wrote about trying to fix the disjointed nature of Wiccage after a poor test. It's worth mentioning, of course, that a poor test like that is an extremely valuable one. I usually learn more from the disasters than I do...
Last time, I wrote about making a big change for Wiccage, swapping out the Cribbage-style playing phase for a trick-taking phase instead. There were a bunch of other changes that I put in as well, and I was feeling pretty optimistic about the changes. Perhaps...
Last time, I wrote about the hot mess that was the first version of Wiccage. In summary, it felt too much like Cribbage, except for most of the bits that I'd added, which sucked. It was, frankly, a bit disheartening. Bad first versions...
I wrote about starting Wiccage last time, based around the idea of a Cribbage game with spells. I had attempted to simplify the scoring system some, added some card and point manipulation with spells, added a positive feedback mechanism, and what I thought was an...