The vision for Foxes
I was asked by a publisher I'm working with for Foxes what my vision for the game is. And I think that's a good question. A game without a vision will drift, and it will wander, and it will be difficult...
I was asked by a publisher I'm working with for Foxes what my vision for the game is. And I think that's a good question. A game without a vision will drift, and it will wander, and it will be difficult...
As I mentioned last time, I'm experimenting with a pretty big change for Foxes (formerly Wiccage). The idea here is to eliminate the Draft card to make game play smoother and faster. There are some other changes I'd like to try...
Some more news on the game formerly known as Wiccage! For starters, I'm going to rename it: leading contenders are "The Fox, The Witch, and the Mirror" or "Foxes in the Forest". I'd like to really lean...
I've been working behind the scenes on Wiccage, and have made some simplifications based on some playtesting feedback. One thing that's gone is a bit of a fussy rule about scoring a point when a trick had two Witches on it....
With Hocus off to the printer, I now have more time to devote to other projects. Grant and I are working on a couple projects together, including Landfall (which we're keeping a bit under wraps) and something we're calling Cow Tools,...