I wrote about starting Wiccage last time, based around the idea of a Cribbage game with spells. I had attempted to simplify the scoring system some, added some card and point manipulation with spells, added a positive feedback mechanism, and what I thought was an...
Once things had moved along well with Wozzle, my co-designer Grant Rodiek suggested that I look at designing another game to go in the package. I'd get to use the same basic deck, the markers and whatnot (including the Mana tokens), and have...
I've mentioned a couple of times on this blog that I use simulators in my game design. I'm a software developer in my day job, and I've been obsessed with computers for just about as long as I'...
After writing about the stages of game development, it occurred to me that I used some terms in there that have very specific meanings for me, which might have value to others as well. I think of these things as "gamestuff", as in...
So, you want to design tabletop games. You have an awesome idea for a new game? Great, you might be at the first stage of fifteen to getting that game into publication! Here's how I think of the different stages of a tabletop...