Tabletop gaming is the best.

Design
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The first partial success

Last time, I wrote about trying to fix the disjointed nature of Wiccage after a poor test. It's worth mentioning, of course, that a poor test like that is an extremely valuable one. I usually learn more from the disasters than I do...

Design
Premium

Wiccage failure number two

Last time, I wrote about making a big change for Wiccage, swapping out the Cribbage-style playing phase for a trick-taking phase instead. There were a bunch of other changes that I put in as well, and I was feeling pretty optimistic about the changes. Perhaps...

Design
Premium

Pivoting on Wiccage

Last time, I wrote about the hot mess that was the first version of Wiccage. In summary, it felt too much like Cribbage, except for most of the bits that I'd added, which sucked. It was, frankly, a bit disheartening. Bad first versions...