Tabletop gaming is the best.
Last time, I talked about the success of providing players with visibility into their Reserve, and that it's time to start adding some real historical flavor into the game, an idea that I explored a little bit as one of my goals for...
In the previous installment of this series (and you can catch up on the entire series here), I made a few changes to the game, providing for more control for players around their Reserve forces, a boost to the player that's losing, and...
I'd like to take a step back from the details of game development in this series on Napoleon, Blown Apart to take a look at the goals of the project. I think a thing that has helped my games turn into something I...
In the last post, I talked about the initial tests and the first set of changes I'd made as a result of those tests. That post also explains the basics of how the game works to make it easier to follow along with...
The initial test of Napoleon, Blown Apart showed promise, as the game (played two-handed, solo) was actually a fun experience. There were some clear things that needed to be addressed, however. Before I go into those changes, however, it's worth providing a quick...