Joshua Buergel
Design
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On Simulators

I've mentioned a couple of times on this blog that I use simulators in my game design. I'm a software developer in my day job, and I've been obsessed with computers for just about as long as I'...

Design
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Gamestuff

After writing about the stages of game development, it occurred to me that I used some terms in there that have very specific meanings for me, which might have value to others as well. I think of these things as "gamestuff", as in...

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9-2-5

I've been doing a lot of reading and thinking about traditional card games recently, driven by the fact that I'm working on two games that are based on traditional cards, Wozzle and Wiccage, a companion game for the former that is...

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Hocus

Hocus is a game initially created by Grant Rodiek, and ended up being developed by both of us. The elevator pitch is "Texas Hold 'Em with spells", which turns out to be a great premise for a game. Hocus began life as...