On Simulators
I've mentioned a couple of times on this blog that I use simulators in my game design. I'm a software developer in my day job, and I've been obsessed with computers for just about as long as I'...
I've mentioned a couple of times on this blog that I use simulators in my game design. I'm a software developer in my day job, and I've been obsessed with computers for just about as long as I'...
After writing about the stages of game development, it occurred to me that I used some terms in there that have very specific meanings for me, which might have value to others as well. I think of these things as "gamestuff", as in...
I've been doing a lot of reading and thinking about traditional card games recently, driven by the fact that I'm working on two games that are based on traditional cards, Wozzle and Wiccage, a companion game for the former that is...
Hocus is a game initially created by Grant Rodiek, and ended up being developed by both of us. The elevator pitch is "Texas Hold 'Em with spells", which turns out to be a great premise for a game. Hocus began life as...
So, you want to design tabletop games. You have an awesome idea for a new game? Great, you might be at the first stage of fifteen to getting that game into publication! Here's how I think of the different stages of a tabletop...