Once things had moved along well with Wozzle, my co-designer Grant Rodiek suggested that I look at designing another game to go in the package. I'd get to use the same basic deck, the markers and whatnot (including the Mana tokens), and have...
An offhand comment by Daniel Solis on Twitter the other day about how old Space Beans was got me thinking about a couple of things. First, the passage of time is terrible. Space Beans can't be 15 years old! That's awful,...
My friends, I have something to show you here that will change the way you see games forever. It's a life-changing vision, and one I'm afraid you can't unsee. If you don't want your perceptions changed forever,...
Most people have no shuffling stories. A rare few have a single shuffling story. They probably call it their "shuffling story", if I had to guess at the approach such a person would take. I don't really know for sure, because...
As part of the Hocus project, I've started taking a look at designing a second game as a companion. Hocus started as "Texas Hold 'Em with spells", and this companion game (which started life as Wiccage) started with a similar...