Get to know a game: Mü
An offhand comment by Daniel Solis on Twitter the other day about how old Space Beans was got me thinking about a couple of things. First, the passage of time is terrible. Space Beans can't be 15 years old! That's awful,...
An offhand comment by Daniel Solis on Twitter the other day about how old Space Beans was got me thinking about a couple of things. First, the passage of time is terrible. Space Beans can't be 15 years old! That's awful,...
My friends, I have something to show you here that will change the way you see games forever. It's a life-changing vision, and one I'm afraid you can't unsee. If you don't want your perceptions changed forever,...
Most people have no shuffling stories. A rare few have a single shuffling story. They probably call it their "shuffling story", if I had to guess at the approach such a person would take. I don't really know for sure, because...
As part of the Hocus project, I've started taking a look at designing a second game as a companion. Hocus started as "Texas Hold 'Em with spells", and this companion game (which started life as Wiccage) started with a similar...
I've mentioned a couple of times on this blog that I use simulators in my game design. I'm a software developer in my day job, and I've been obsessed with computers for just about as long as I'...