I wrote about starting Wiccage last time, based around the idea of a Cribbage game with spells. I had attempted to simplify the scoring system some, added some card and point manipulation with spells, added a positive feedback mechanism, and what I thought was an...
Once things had moved along well with Wozzle, my co-designer Grant Rodiek suggested that I look at designing another game to go in the package. I'd get to use the same basic deck, the markers and whatnot (including the Mana tokens), and have...
An offhand comment by Daniel Solis on Twitter the other day about how old Space Beans was got me thinking about a couple of things. First, the passage of time is terrible. Space Beans can't be 15 years old! That's awful,...
My friends, I have something to show you here that will change the way you see games forever. It's a life-changing vision, and one I'm afraid you can't unsee. If you don't want your perceptions changed forever,...
Most people have no shuffling stories. A rare few have a single shuffling story. They probably call it their "shuffling story", if I had to guess at the approach such a person would take. I don't really know for sure, because...