The first test
With the basics of the combat system for Killing Monsters worked out, it was time to come up with some initial content and get some dice out onto the table. I first needed a few basic cards to take things out for a spin. In...
With the basics of the combat system for Killing Monsters worked out, it was time to come up with some initial content and get some dice out onto the table. I first needed a few basic cards to take things out for a spin. In...
Last time we checked in on Killing Monsters and Taking Their Stuff, I was trying to figure out a combat system. It's kind of important in a dungeon crawling game, although it would be entertaining to create a pacifist dungeon crawler. Sort of...
Last time I discussed the initial idea behind Killing Monsters and Taking Their Stuff (KMATTS), of having a character be defined by a set of cards and having D6s have contextual powers based on their placement in the tableau. It's a powerful basic...
A Foresight deck is a unique deck of cards, unlike any other deck you've ever used. The cards are familiar, as long as you're looking at the fronts, lovingly illustrated by Aaron Williams. But on the back, one or more suits...
A Foresight deck is a unique deck of cards, unlike any other deck you've ever used. The cards are familiar, as long as you're looking at the fronts, lovingly illustrated by Aaron Williams. But on the back, one or more suits...