My favorite shuffling story
Most people have no shuffling stories. A rare few have a single shuffling story. They probably call it their "shuffling story", if I
Most people have no shuffling stories. A rare few have a single shuffling story. They probably call it their "shuffling story", if I
As part of the Hocus project, I've started taking a look at designing a second game as a companion. Hocus started as "Texas Hold
I've mentioned a couple of times on this blog that I use simulators in my game design. I'm a software developer in my day job
After writing about the stages of game development, it occurred to me that I used some terms in there that have very specific meanings for
I've been doing a lot of reading and thinking about traditional card games recently, driven by the fact that I'm working on two games that
Hocus is a game initially created by Grant Rodiek, and ended up being developed by both of us. The elevator pitch is "Texas Hold
So, you want to design tabletop games. You have an awesome idea for a new game? Great, you might be at the first stage of